Although a short stroll down memory lane is often enough to satisfy players looking for their fix of old-school action, players will eventually get bored of a Modern Warfare 2 multiplayer remaster in the same way players quickly grew tired of the first Modern Warfare remaster that released alongside Infinite Warfare in 2016. The Call of Duty franchise has often relied on hits of nostalgia in recent releases, whether it's classic weapons returning or fan-favourite maps arriving to multiplayer. Does the current crop of players really want a remaster where a shotgun dominates the meta just for a hit of nostalgia?
Nearly every single weapon was capable of scoring kills in mid-range engagements, especially the Akimbo Model 1887 shotguns that dominated the game until Infinity Ward eventually implemented a nerf. Speaking of the ACR, the weapon balance in the early stages of Modern Warfare 2 was atrocious. Unorthodox techniques and the concept of going for those outrageous clips seems to be a thing of the past, and a Modern Warfare 2 multiplayer with every single player running around with a silenced ACR assault rifle all gunning for the coveted Tactical Nuke Killstreak doesn’t sound like a lot of fun. The current generation of CoD player prefers to go on a huge killstreak, scoring an unimaginably high number of kills alongside a dominating scoreline against the opposing team rather than going for the insane 360 no-scopes and cross-map throwing knife kills that so many players attempted on the original multiplayer.
When the game first released, these sorts of techniques were considered normal, but if the same crafty tactics were able to be utilised in the remastered version, players would once again be left frustrated at being blown up by grenade launchers as soon as they spawn into the game. One of my fondest memories of Modern Warfare 2 is using the One Man Army Perk to fire a stupidly high number of propelled grenades over the top of the Wasteland map that frequently resulted in scoring a multitude of kills without even having to go anywhere near an enemy player.